Phobia moves your mouse the way you meant to — faster than your hand, softer than a snap. So the shot you'd take once in ten, you now take nine.
The reticle finds the head — you decide what to do with it.
The moment a target crosses your field of view, the reticle is already where it needs to be. You still choose whether to shoot — Phobia just refuses to be the reason you didn't.
Your inputs come from a real mouse — because they are one. Movements travel to a companion phone or Mac in your room and return as HID over USB. No process hooks, no injections, no drivers.
Five slots, saved to your account, synced across your rigs. Pick tap-and-spray on Tuesday, sniper body-lock on Wednesday — one keypress, no fumbling with sliders mid-lobby.
SendInput or hooks into a game process.